If you’re reading this, there’s a good chance you won’t be visiting Venice any time soon. But that’s fine, neither will I. You might have heard that the 2021 Venice Architecture Biennale, one year delayed, kicked off in late May to significantly smaller crowds—and presumably a significantly smaller Aperol bill—than usual. You might have also heard
In recent years, experiments in architecture have produced forms, moods, and effects that resist easy labeling. Still, some have tried putting a name to this diverse, variegated work: the “postdigital.” The term was first popularized by the British architect Sam Jacobs, who considered postdigital drawing (often taking the form of collage) to be a meaningful
Prospect, the first virtual reality program for architects and engineers that allows users upload design files from Rhino, Revit, and more and explore them digitally and at human-scale, has a new home. Today, February 25, The Wild, a company focused on collaborative AR and VR for the architecture, engineering, and construction industries, announced that it had acquired. Prospect from parent company IrisVR.Prospect’s
New Rochelle, the seventh most populous city in New York, has introduced an immersive virtual reality platform that will serve as an instrumental public engagement and input tool as the city embarks on transformative planned redevelopment projects. The experience will enable residents to better experience, via 360-degree views, nearly 3 million square feet of proposed
The Museum of Modern Art (MoMA) might still be closed to the public, but thanks to its Virtual Views series of digital tours, “visitors” can check out what’s going on at the museum every Thursday night. By harnessing a combination of video, high-resolution images of every piece and didactics, a multitude of audio guides for
The Royal Institute of British Architects (RIBA) is staging its first virtual reality exhibition, Freestyle: Architectural Adventures in Mass Media, created by Space Popular and curated by Shumi Bose. How architectural styles change and combine, and are propelled by media—etchings, magazines, Pinterest—is at the center of Space Popular‘s dizzying installation, and the changes in the
Every so often, the field of architecture is presented with what is hailed as the next “miracle building material.” Concrete enabled the expansion of the Roman Empire, steel densified cities to previously unthinkable heights, and plastic reconstituted the architectural interior and the building economy along with it. But it would be reasonable to question why
Kerenza Harris is the director of design technology at Morphosis, where she works across the firm to integrate advanced computational techniques and high-tech simulations throughout the design process. Ahead of her presentation on system-based design processes and extended reality at TECH+ in Los Angeles next week, AN caught up with Harris to get her takes
The New Museum’s NEW INC and Onassis USA, the American outpost of the Greek arts organization, have announced a new joint venture focused on mixed reality projects. Called ONX Studio (for Onassis, NEW INC eXtended Reality Studio), the project will begin as a two-year pilot program and will function as an accelerator, workspace, and gallery
Video game software suites like Unreal Engine and Unity have made their way into the architectural arsenal with AEC firms like Skanska, Foster + Partners, and Zaha Hadid Architects using them to visualize and test new buildings. However, these tools weren’t necessarily built with AEC professionals in mind and while they often result in nice-looking
Morpholio, the architect-turned-developer-run company known for its Trace app that blends augmented reality, digital hand drafting, and other architectural tools on portable devices, has brought its interior design program, Board, to desktops for the first time. Coming on the heels of the new Mac Catalina operating system update, the desktop version of Board leverages the
The late Michael Graves has seen his previously unbuilt work finally realized in a virtual reality environment thanks to Imagined Landscapes. The interactive sightseeing experience was created by Kilograph, a Los Angeles creative studio that has worked with firms like Gensler and Zaha Hadid Architects. Based on Graves’s painted plans for the unbuilt Canary Islands
New York’s New Museum, which has already launched a fair share of tech-forward initiatives like net-art preservation and theorization platform Rhizome and NEW INC, has teamed up with Apple over the past year-and-a-half to create a new augmented reality (AR) program called [AR]T. New Museum director Lisa Phillips and artistic director Massimiliano Gioni selected artists
Construction remains one of the most dangerous careers in the United States. To stop accidents before they happen, construction companies are turning to emerging technologies to improve workplace safety—from virtual reality, drone photography, IoT-connected tools, and machine learning. That said, some solutions come with the looming specter of workplace surveillance in the name of safety,
For all the advances in technology over the past decade, the experience of curating and viewing museum shows has remained relatively unchanged. Even though digital archive systems exist and have certainly helped bring old institutions into the present, they have relatively little influence over the ways museum shows are designed and shared. The normal practice
Today, most people live in cities—artificial structures that determine how we move through space and relate to others and the world around us. But, all too often these cities feel fixed, designed and determined by larger powers that shape a landscape that the average denizen has little direct influence over. So what would a responsive
Three-sixty-degree photography on construction sites is sort of like Google Street View at a smaller scale—a worker walks through a job site with a monopod or sometimes even with a helmet-mounted set of cameras and captures the sights and sounds at all angles. And the technology has become a boon for Skanska, especially for projects
The Swedish multinational construction and development company Skanska is responsible for many of the world’s biggest building projects. Right now in New York City alone, it is overseeing two massive infrastructural and architectural undertakings: The Moynihan Train Hall and the LaGuardia Terminal B redevelopment. The design and construction of these projects are being reshaped by
The soon-to-be-built Robot Science Museum in Seoul, South Korea, will be a robotics exhibition itself. The museum, to be designed by Turkish firm Melike Altınışık Architects (MAA), will be built by robots when construction begins next year. In this way, the construction of the building itself will be the museum’s “first exhibition,” according to principal
Virtual reality is often an individual experience, with one user shaping and traversing a preprogrammed digital realm. But what if complete strangers could gather together within the virtual realm to construct an architectural edifice? Project Correl is an experiment by the Zaha Hadid Virtual Reality Group(ZHVR) in what it describes as “multi-presence virtual reality,” where users can
In October 2018, Switzerland-based 3-D-graphics software company Imverse released a public beta version of its LiveMaker modeling tool. This powerful virtual reality interface allows for the transformation of 2-D inputs into immersive 3-D environments. While the use of VR in the field of architecture and design is by no means novel, it has primarily remained a tool for
Virtual Reality (VR) technology is being applied to a broad range of applications, from architectural rendering to medical training. Now, retail giant Walmart is introducing the use of Oculus GO headsets to upgrade training at outlets across the country. Walmart plans to ship four of the headsets to every Walmart Supercenter, and two headsets to
On August 28, creative visualization studio Kilograph was recognized by CGarchitect’s 2018 Architectural 3D Awards Competition for its Suspension House project. Suspension House is a collaboration with San Francisco-based architectural practice Fougeron Architecture. Kilograph was initially commissioned by the firm for marketing illustrations but made the case that a virtual experience would allow the client
For the fastidious traveler, research and planning are essential first steps to a relaxing vacation. On June 19th, to provide the curious tourist a glimpse of potential destinations, Marriott Caribbean & Latin American Resorts launched the iOS application “Portal to Paradise.” The iOS app is an augmented reality simulation allowing consumers to explore eight of
To compete with online retailers, brick-and-mortar retailers are turning towards augmented and virtual reality tools to attract consumers. Lowe’s Innovation Labs is experimenting with virtual and augmented reality to boost retail sales. Programs such as Holoroom How-To and Holoroom Test Drive allow users to visualize and experience products prior to purchase. The Innovation Labs are
Imverse, a Switzerland-based 3D computer graphics company, is pushing forward with immersive virtual reality experiences with potential architectural applications. Imverse’s Elastic Time, which premiered at the 2018 Sundance Film Festival, is a mixed reality documentary experience that allows the user to see their own body hologram with unlimited freedom of movement. The volumetric 3D environment provides
Artist Mel Chin is bringing two new installations to Times Square’s Broadway plazas this summer. Wake and Unmoored are part of Mel Chin: All Over the Place, a multi-location exhibition produced by the Queens Museum and the public art nonprofit No Longer Empty. Other locations involved with the citywide exhibition are the Queens Museum and the Broadway–Lafayette/Bleeker Street subway station, which is hosting a May
This year’s Tech+ conference—an upcoming and groundbreaking event showcasing technological innovators in the AEC industry taking place on May 22 in New York City—will feature pioneering speakers that are rethinking existing technological paradigms. Among them is Iffat Mai, practice application development leader for Perkins + Will, who will be co-presenting a discussion about enhanced realities and immersive experiences. As