Can’t make it to Italy? Here are the virtual exhibitions to see at the Venice Architecture Biennale

If you’re reading this, there’s a good chance you won’t be visiting Venice any time soon. But that’s fine, neither will I. You might have heard that the 2021 Venice Architecture Biennale, one year delayed, kicked off in late May to significantly smaller crowds—and presumably a significantly smaller Aperol bill—than usual. You might have also heard

digital collage of various white buildings and vegetation below a blue and pink sky

The postdigital has made the things around us into friends and enemies. It’s time to reevaluate the relationship

In recent years, experiments in architecture have produced forms, moods, and effects that resist easy labeling. Still, some have tried putting a name to this diverse, variegated work: the “postdigital.” The term was first popularized by the British architect Sam Jacobs, who considered postdigital drawing (often taking the form of collage) to be a meaningful

Collaborative VR company The Wild buys IrisVR’s Prospect

Prospect, the first virtual reality program for architects and engineers that allows users upload design files from Rhino, Revit, and more and explore them digitally and at human-scale, has a new home. Today, February 25, The Wild, a company focused on collaborative AR and VR for the architecture, engineering, and construction industries, announced that it had acquired. Prospect from parent company IrisVR.Prospect’s

downtown new rochelle

New Rochelle, New York, launches a virtual reality platform to visualize planned downtown improvements

New Rochelle, the seventh most populous city in New York, has introduced an immersive virtual reality platform that will serve as an instrumental public engagement and input tool as the city embarks on transformative planned redevelopment projects. The experience will enable residents to better experience, via 360-degree views, nearly 3 million square feet of proposed

A large black architectural model on a colorful carpet

Space Popular showcases 500 years of architectural media at RIBA with VR

The Royal Institute of British Architects (RIBA) is staging its first virtual reality exhibition, Freestyle: Architectural Adventures in Mass Media, created by Space Popular and curated by Shumi Bose. How architectural styles change and combine, and are propelled by media—etchings, magazines, Pinterest—is at the center of Space Popular‘s dizzying installation, and the changes in the

A timber interior with a spiral staircase and large plate glass windows.

Architects apply the latest in fabrication, design, and visualization to age-old timber

Every so often, the field of architecture is presented with what is hailed as the next “miracle building material.” Concrete enabled the expansion of the Roman Empire, steel densified cities to previously unthinkable heights, and plastic reconstituted the architectural interior and the building economy along with it. But it would be reasonable to question why

A tall building with a sweepiing facade made of interlocking white Ts, designed by Morphosis. The building continues at a lower height as a undulating gray roof with some irregular fenestration.

Morphosis’s Kerenza Harris talks tech and integration

Kerenza Harris is the director of design technology at Morphosis, where she works across the firm to integrate advanced computational techniques and high-tech simulations throughout the design process. Ahead of her presentation on system-based design processes and extended reality at TECH+ in Los Angeles next week, AN caught up with Harris to get her takes